You can change what each button does in the options, but you cannot have the weapon and run Buttons be the same. So, the original game that functioned perfectly with only 2 buttons now has 4, with no way to change the controls to match the original style. This collection has changed this, by giving you a dedicated button for High Jump and another dedicated button for running. Holding down Button 1 made you Run and pressing Button 2 while running performed a high jump. So, in the original Wonder Boy, Button 1 fired your weapon and Button 2 jumped. The Sega Master System had a controller with only 2 face buttons and these games made use of this by mapping more than one action to one button. Now, we have to address the changes to the controls. ![]() I spent a few minutes playing around with these options and while they may be appealing to some, I found just playing with the standard visuals was best for me. Pixel smoothing and sharpening are OK, but not something I particularly like. ![]() The TV filters look a bit better this time around, as does the Scanline intensity making things look less darkened. Along with a more complete gallery, we now have more options for display, pixel and TV filters as well as screen borders. I found it so frustrating that I had Master System Instruction book scans and artwork in the last gallery but the actual games were not included. While some of these scans were present in the original collection, it makes more sense to have them included here, since the actual games they represent are now included. This collection is filled with awesome gallery items, such as full scans of the instruction manuals for the console games. All of the games included seem to be on par with the original game ROMs, and play exactly like you remember, nothing has been changed from the original gameplay except the controls, which we’ll get into later. This brings the total number of titles included to 21 which is a giant leap from the 4 titles in the previous release. It doesn’t stop there however, as we now have Japanese versions of every title, plus all of the Sega Game Gear titles in the series, which were scaled down versions of the originals. Also, many different versions of these game are also included, such as the Sega Master System versions of the original game and Monster Land. I can happily say that these key titles are now present, making this collection more complete. Missing were Wonder Boy 3: The Dragons Trap, and the seldom seen “Monster Lair” Games. ![]() Wonder Boy in Monster World and Monster World IV. The Arcade versions of Wonder Boy and Wonder Boy in Monster Land. The original collection only contained 4 Wonder Boy titles. There are, however, a few minor issues that need to be addressed. Now the Anniversary Collection is here and it features all of the missing titles and variants that made the previous collection lackluster. While it was nice having Wonder Boy games bundled together, the collection itself was missing a few key titles, as well as several versions of games that were included. A few months ago, I reviewed The Wonder Boy Collection for Nintendo Switch and PlayStation 4.
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